i have a car damage systam, but i want to add a border that goes on your screen (think of the roblox death border), but i don't know how to do it, i can provide code samples if required, any help with this would be greatly appreciated!
deeper explanation: i'm trying to make it so that once a part gets broken off (reaches 0 health) a gui gets sent to the person who's occupying the driveseat, sort of like the roblox damage gui thing that shows up for a bit, and then fades away, the thing i want is that the gui appears the very moment the part breaks off, so any answers that give that solution are appreciated
the code for the script i'm using
function crashed(hit)
if script.Parent.Velocity.Magnitude > hit.Velocity.Magnitude + 45 and hit.CanCollide == true or hit.Velocity.Magnitude > script.Parent.Velocity.Magnitude + 35 then
script.Disabled = true
script.Parent.Health.Value = script.Parent.Health.Value - script.Parent.Velocity.Magnitude / 1.25
wait()
if script.Parent.Health.Value > 0 then
script.Parent.Sparks.Enabled = true
local sound = math.random(1, 2)
if sound == 1 then
script.Parent.Collide.SoundId = "rbxassetid://490314550"
end
if sound == 2 then
script.Parent.Collide.SoundId = "rbxassetid://215550851"
end
script.Parent.Collide.Playing = true
wait(0.5)
script.Parent.Sparks.Enabled = false
wait()
script.Disabled = false
else
local driver = script.Parent.Parent.Parent.Parent.Parent.Parent.DriveSeat.Occupant.Parent
script.Disabled = true
script.Parent:BreakJoints()
script.Parent.CanCollide = false
script.Parent.Break.Playing = true
script.Parent.Parent.Parent.Parent.Parent.Parent.Body.hoodlimit.CanCollide = true
script.Parent.Parent = workspace
wait(60)
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(crashed)

1 comment
A Code sample would definitely help! I just need more information on how I can Help you because I don't understand your description too much.