Players.PlayerAdded:Connect(function(plr)
table.insert(PlayerIndexes,plr)
game.ReplicatedStorage.Remotes.DisplayName:FireAllClients(FindIndex(plr),plr.Name)
end)
This Code basically adds a player who joined inside a custom leaderboard inside every player. When I start a local Server, the first player can see everybody on the leaderboard, the second can see almost everybody, with one player missing. The third player can see almost every player with 2 missing. The fourth player can see almost everybody with 3 missing The fifth player... I think you get the idea. So, Question 1: Is it only a local problem or does it happen in a real game?
Question2: If it is also a problem ingame, how do I solve it?
Thanks in advance!

2 comments
You don’t include a player parameter with fire all clients
^ He most likely uses the parameter for something else, rather than telling which client to fire, since it is a custom leaderboard scrpt