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✓ ANSWER ACCEPTED

whenever pressing F i lag why is that?

I made a skill move and whenever i press F i lag and the output has too many errors but not really an error to me, they are normal. But it was then i put wait() to Explosion:Destroy() So i really need help out there. and i don't know the reason why i lag and it might be the script. Need help just give me a little hint.

script.Parent.OnServerEvent:Connect(function(plr)
	local Slash = game.ReplicatedStorage.Skill.SPPTS:Clone()
	Slash.Parent = workspace
	Slash.CanCollide = false
	Slash.Anchored = false
	Slash.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(1,0,3) * CFrame.fromEulerAnglesXYZ(4.7,1.6,14.1)
	
	Slash.Touched:Connect(function(hit)
		if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= plr.Name then
			local Explosion = game.ReplicatedStorage.Skill.SPPTS:Clone()
			Explosion.Parent = workspace
			Explosion.CFrame = Slash.CFrame
			Explosion.CanCollide = false
			Explosion.Anchored = true
			Slash:Destroy()
			hit.Parent.Humanoid:TakeDamage(0)
			for i = 1,18 do
				wait(.05)
				Explosion.Size = Explosion.Size + Vector3.new(3,3,3)
				Explosion.Transparency = Explosion.Transparency + 0
	            Explosion.Touched:connect(function(part)
					local debounce = true
					  local Humanoid = part.Parent:findFirstChild('HumanoidRootPart')
					     if Humanoid then						
						debounce = false					
						Humanoid.Anchored = true							
						wait(0.1)						
						debounce = true						
						local owner = script.Parent.Parent.Parent.Parent.Parent:FindFirstChild("HumanoidRootPart")												
						owner.Anchored = false											
						wait(5)					
						Humanoid.Anchored = false
					else					
						if not Humanoid then						
							debounce = true
							local function remove(otherPart)
								    local humanoid = otherPart.Parent:FindFirstChild('Humanoid')			
								    local player = game.Players:FindFirstChild(otherPart.Parent.Name)
								    if humanoid and player then		
									        local inHand = otherPart.Parent:FindFirstChildWhichIsA('Tool')
									        local inBackpack = player.Backpack:FindFirstChildWhichIsA('Tool')
									        if inHand then
										       inHand.Enabled = false
										       inHand.Archivable = false
										       inHand.ManualActivationOnly = false
										       humanoid:UnequipTools()
										       wait(0.1)
										       local ownertool = script.Parent.Parent.Parent.Parent.Parent:FindFirstChild('Humanoid')
										       ownertool:Equip()
									        end
									        if inBackpack then
										   inBackpack.Enabled = false
										inBackpack.Archivable = false
										inBackpack.ManualActivationOnly = false
										humanoid:UnequipTools()
										local ownertool = script.Parent.Parent.Parent.Parent.Parent:FindFirstChild('Humanoid')
										ownertool:Equip()
										local tool = script.Parent.Parent.Parent.Parent
										tool:Deactivate()
							    end
							 end								
							end
							wait(5)
							Explosion.Touched:Connect(remove)	
						end						
					end		
				end)
			end
			Explosion:Destroy()
		end
	end)
	local BV = Instance.new("BodyVelocity",Slash)
	BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
	BV.Velocity = plr.Character.HumanoidRootPart.CFrame.LookVector * 80
	wait(0.055)
	Slash:Destroy()
end)

Other script that will let me press F:

local UIS = game:GetService("UserInputService")
local plr = game.Players.LocalPlayer
local Debounce = true

UIS.InputBegan:Connect(function(Input)
	if Input.KeyCode == Enum.KeyCode.F and Debounce == true then
		Debounce = false
		script.RemoteEvent:FireServer(plr)
		script.RemoteEvent2:FireServer(plr)
		wait(5)
		Debounce = true

	end
end)

6 comments

2

Uhm, this is not very friendly to read, whats the errors, and i cant see what line it is that activates a function when you press F

0

only post the lines that have errors, we cant debug the whole 77 line script and see which ones are faulty without knowing the errors and not knowing the positions of each object

0

Normally, I'd say it would be fine to debug something 77 lines, but here, you've changed and messed up the default indentations in your source decreasing the readability by a lot. Not only that, but it's a ton of nested conditionals, and you could have broken this down into functions to make it easier for yourself.

0

You also failed to include your local script.

0

ok hold up im editing chill out

0

back there done.

1 answer

✓ Accepted answer

press tab to indent

i tried helping but i couldnt read anything

4 comments

0

this should be marked as a solution

0

little hint can give me some help, i will read and try that..

0

Fam, i knew it thank you bro.

0

lol

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