My Code for the animation player - l~~~~~~~~~~~~~~~~~ ocal CanDamage = script.Parent.Parent.Values.CanDamage local SoundPlayed = script.Parent.Parent.Values.SoundPlayed
function reRoll()
local randomPick = math.random(1, #exTable) local exValue = exTable[randomPick] return exValue end
tool.Activated:Connect(function() CanDamage.Value = true if debounceTrue == false then debounceTrue = true local exValue = reRoll() if exValue ~= lastValue then lastValue = exValue local Animation = Instance.new("Animation") Animation.AnimationId = "rbxassetid://"..exValue local animTrack = humanoid:LoadAnimation(Animation) animTrack:Play() wait(debounceTime) debounceTrue = false elseif exValue == lastValue then print("[ERROR] "..exValue.." was already rolled. Rerolling.") repeat exValue = reRoll() until exValue ~= lastValue lastValue = exValue local Animation = Instance.new("Animation") Animation.AnimationId = "rbxassetid://"..exValue SoundPlayed.Value = true local animTrack = humanoid:LoadAnimation(Animation) animTrack:Play() wait(debounceTime) debounceTrue = false end end end)
The code for the damager -
l~~~~~~~~~~~~~~~~~
ocal CanDamage = script.Parent.Parent:WaitForChild("Values").CanDamage
local Check = true
local Damage = script.Parent.Parent.Values.Damage
local Blade1 = script.Parent.Parent.Union
local Blade2 = script.Parent.Parent.Union2
local Blades = Blade1 or Blade2
Blades.Touched:Connect(function(t)
local Humanoid = t.Parent:FindFirstChild("Humanoid")
if Check == true and Humanoid then
if CanDamage.Value == true then
CanDamage.Value = false
Check = false
Humanoid.Health = Humanoid.Health - Damage.Value
wait(0.1)
Check = true
end
end
end)

2 comments
why are you putting so many ~ aka not equal signs?
and put it all in a code block it's so hard to read