if randomPlayer.Character:WaitForChild("Humanoid").Died then
for i,v in pairs(Game.Players:GetPlayers()) do
pcall(function()
v.PlayerGui.TopFrameENDED.TextButton.TextTransparency = 0
v.PlayerGui.TopFrame.TextButton.TextTransparency = 1
wait(2)
v.PlayerGui.TopFrameENDED.TextButton.TextTransparency = 1
v.PlayerGui.TopFrame.Main.Disabled = true
wait(0.03)
v.PlayerGui.TopFrame.Main.Disabled = false
v.PlayerGui.TopFrame.TextButton.TextTransparency = 0
end)
That is found inside a function,And yes "randomPlayer" is recognized,I made it chose one random player out of a server.
I just want this to be able to run WHENEVER the randomPlayer dies,But whenever the function is ran,It runs instantly.
Help,Greatly appriciated.
