✓ Accepted answer
There is no wait() in the for loop so I'd imagine that it counts down faster than you are able to catch and a lot faster than you think.
Try adding a wait(1) in the for loop to simulate a 1 second change in between each message.
EDIT: I would also like to acknowledge xInfinityBear's answer as that is also correct. Setting a property to a variable stores a hard-copy rather than a reference. You will need to index the property whenever you want to change it.
local message = game.Workspace.Message
while wait() do
local player = game.Players:GetChildren()
if #player >= 2 then
local sutart = 20
for i = sutart,0,-1 do
message.Value = "[Intermission] ".. i .." Secconds Left."
wait(1)
end
else
message = "Waiting for Players ..."
end
end
1 comment
uh TYSM