I have a script that saves stats between places, but I'm newer to scripting and don't know how I'd go about doing the same with items in your inventory, including items that aren't in the starter pack. Here's the script I'm working with (not mine)
--[[Savin'
Dem
Stats
--]]
game.Players.PlayerRemoving:connect(function(player)
local datastore = game:GetService("DataStoreService"):GetDataStore(player.Name.."Stats")
local statstorage = player:FindFirstChild("leaderstats"):GetChildren()
for i = 1, #statstorage do
datastore:SetAsync(statstorage[i].Name, statstorage[i].Value)
print("saved data number "..i)
end
print("Stats successfully saved")
end)
--[[
Loadin'
Dem
Stats
--]]
game.Players.PlayerAdded:connect(function(player)
local datastore = game:GetService("DataStoreService"):GetDataStore(player.Name.."Stats")
player:WaitForChild("leaderstats")
wait(1)
local stats = player:FindFirstChild("leaderstats"):GetChildren()
for i = 1, #stats do
stats[i].Value = datastore:GetAsync(stats[i].Name)
print("stat numba "..i.." has been found")
end
end)

2 comments
TeleportService
could you elaborate on that? Idrk what I'm doing too well