So I have a game and in it, you can upgrade your health. That works fine but, when the health is over 100 and gets damaged, it glitches and the health goes down to the bottom. Here is the script that changes the health (script inside ServerScriptService) :
game.ReplicatedStorage:WaitForChild("UpgradeHealth").OnServerEvent:Connect(function(plr)
local s = plr:WaitForChild("leaderstats")
local c = s:WaitForChild("Coins")
local f = plr:WaitForChild("stats")
local h = f:WaitForChild("Health")
local char = plr.Character
local hum = char:WaitForChild("Humanoid")
if c.Value >= 55 then
local inc = 0.5
c.Value = c.Value - 55
h.Value = h.Value + inc
end
end)
The remote event is fired from a TextButton in StarterGui. Here is the sword script (original sword by Roblox, but edited by me) :
Tool = script.Parent
Handle = Tool:WaitForChild("Handle")
function Create(ty)
return function(data)
local obj = Instance.new(ty)
for k, v in pairs(data) do
if type(k) == 'number' then
v.Parent = obj
else
obj[k] = v
end
end
return obj
end
end
local BaseUrl = "rbxassetid://"
Players = game:GetService("Players")
Debris = game:GetService("Debris")
RunService = game:GetService("RunService")
DamageValues = {
BaseDamage = script.Parent.Configuration:WaitForChild("BaseDamage").Value,
SlashDamage = script.Parent.Configuration:WaitForChild("SlashDamage").Value,
LungeDamage = script.Parent.Configuration:WaitForChild("LungeDamage").Value
}
--For R15 avatars
Animations = {
R15Slash = 522635514,
R15Lunge = 522638767
}
Damage = DamageValues.BaseDamage
Grips = {
Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
}
Sounds = {
Slash = Handle:WaitForChild("SwordSlash"),
Lunge = Handle:WaitForChild("SwordLunge"),
Unsheath = Handle:WaitForChild("Unsheath")
}
ToolEquipped = false
Tool.Grip = Grips.Up
Tool.Enabled = true
function IsTeamMate(Player1, Player2)
return (Player1 and Player2 and not Player1.Neutral and not Player2.Neutral and Player1.TeamColor == Player2.TeamColor)
end
function TagHumanoid(humanoid, player)
local Creator_Tag = Instance.new("ObjectValue")
Creator_Tag.Name = "creator"
Creator_Tag.Value = player
Debris:AddItem(Creator_Tag, 2)
Creator_Tag.Parent = humanoid
end
function UntagHumanoid(humanoid)
for i, v in pairs(humanoid:GetChildren()) do
if v:IsA("ObjectValue") and v.Name == "creator" then
v:Destroy()
end
end
end
function Blow(Hit)
if not Hit or not Hit.Parent or not CheckIfAlive() or not ToolEquipped then
return
end
local RightArm = Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not RightArm then
return
end
local RightGrip = RightArm:FindFirstChild("RightGrip")
if not RightGrip or (RightGrip.Part0 ~= Handle and RightGrip.Part1 ~= Handle) then
return
end
local character = Hit.Parent
if character == Character then
return
end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid or humanoid.Health == 0 then
return
end
local player = Players:GetPlayerFromCharacter(character)
if player and (player == Player or IsTeamMate(Player, player)) then
return
end
TagHumanoid(humanoid, Player)
humanoid:TakeDamage(Damage)
end
function Attack()
Damage = DamageValues.SlashDamage
Sounds.Slash:Play()
local Anim = Tool:FindFirstChild("R15Slash")
if Anim then
local Track = Humanoid:LoadAnimation(Anim)
Track:Play(0)
end
end
Tool.Enabled = true
LastAttack = 0
function Activated()
Attack()
end
function CheckIfAlive()
return (((Player and Player.Parent and Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and Torso and Torso.Parent) and true) or false)
end
function Equipped()
Character = Tool.Parent
Player = Players:GetPlayerFromCharacter(Character)
Humanoid = Character:FindFirstChildOfClass("Humanoid")
Torso = Character:FindFirstChild("Torso") or Character:FindFirstChild("HumanoidRootPart")
if not CheckIfAlive() then
return
end
ToolEquipped = true
Sounds.Unsheath:Play()
end
function Unequipped()
Tool.Grip = Grips.Up
ToolEquipped = false
end
Tool.Activated:Connect(Activated)
Tool.Equipped:Connect(Equipped)
Tool.Unequipped:Connect(Unequipped)
Connection = Handle.Touched:Connect(Blow)
All the scripts seem to work but still the health glitches when it is damaged and over 100.
Any help would be greatly appreciated.

2 comments
What would you mean by glitches and the health goes down to the bottom?
As if you were in god mode or something, it goes to like 0 but the player doesn't die. And anyway the sword doesn't even do a lot of damage so I don't know what's wrong.