usually , an animation will play if the tool is equipped , here is the code for the tool :
local tool = script.Parent
local cooldownindic = true
local active = nil
tool.Equipped:Connect(function(test)
player = tool.Parent
if tool.Parent:FindFirstChildWhichIsA("Humanoid") then
print("yes")
player = tool.Parent
print("Owner is " .. player.Name)
print(tool.Parent.Name)
game.Workspace.STOPMOVE:FireClient(game.Players[tostring(player)])
wait(0.1)
tool.Parent.Humanoid.Jump = true
local animation = Instance.new("Animation")
animation.AnimationId = "http://www.roblox.com/asset/?id=5247534289"
local animationTrack = tool.Parent.Humanoid:LoadAnimation(animation)
animationTrack:Play()
local Animation = game.Workspace[tostring(player.Name)].Animate
Animation.idle.Animation1.AnimationId = "rbxassetid://5242207020"
Animation.idle.Animation2.AnimationId = "rbxassetid://5242207020"
Animation.run.RunAnim.AnimationId = "rbxassetid://5246789637"
Animation.walk.WalkAnim.AnimationId = "rbxassetid://5246789637"
player.Humanoid.WalkSpeed = "8"
tool.Unequipped:Connect(function()
game.Workspace.STOPMOVE:FireClient(game.Players[tostring(player)])
player.Humanoid.Jump = true
local Animation = game.Workspace[tostring(player.Name)].Animate
Animation.idle.Animation1.AnimationId = "rbxassetid://2510196951"
Animation.idle.Animation2.AnimationId = "rbxassetid://2510197257"
Animation.run.RunAnim.AnimationId = "rbxassetid://2510198475"
Animation.walk.WalkAnim.AnimationId = "rbxassetid://2510202577"
player.Humanoid.WalkSpeed = "16"
end)
end
end)
local function testdamage()
script.Parent.Wedge1.Script.Disabled = false
wait(0.5)
script.Parent.Wedge1.Script.Disabled = true
end
tool.Activated:Connect(function(plr)
active = true
while true do
if active == true then
if cooldownindic == true then
cooldownindic = false
local animation = Instance.new("Animation")
animation.AnimationId = "http://www.roblox.com/asset/?id=5257864837"
local animationTrack = tool.Parent.Humanoid:LoadAnimation(animation)
animationTrack:Play()
wait(0.57)
testdamage()
wait(0.5)
cooldownindic = true
end
end
wait(0.01)
end
end)
tool.Deactivated:Connect(function(plr)
active = false
end)
it works just fine , but if i clone the tool , even if the script is cloned , its like there is no script in my SECOND tool , the first tool still works fine
my clone code :
local Common = game.ReplicatedStorage.Tool:Clone()
Common.Parent = game.Workspace[tostring(game.Players.LocalPlayer)]
and i tried to clone it to my backpack too :
game.ReplicatedStorage.Tool:Clone().Parent = game.Players.LocalPlayer.Backpack
still nothing is happening
how do I fix this ?

2 comments
ok ill try doing what you said
its still the same outcome , its not the answer im looking for but thanks anyway