e.g: i have a local script that fires a remote event which takes the properties of what i listed in the brackets, and for some reason when i fire it the server script that handles it gives me an error. Here are my scripts:
Local:
script.Parent.Enabled = true
local forcePlayRemote = game.ReplicatedStorage.DevCommandEvents.ForcePlay
local plr = game.Players.LocalPlayer
local plrName = plr.Name
local changeValueRemote = game.ReplicatedStorage.ChangePlrValue
local char = plr.Character or plr.CharacterAdded:Wait()
changeValueRemote:FireServer(char,"InLobby",true)
local tweenService = game:GetService("TweenService")
local crouchGUI = script.Parent.Parent.Crouch
local vals = game.ReplicatedStorage.Vals
local gameValue = vals.GameInProgress
local fade = script.Parent.Parent.Fade.Frame
local frame = script.Parent.Frame
local playBtn = frame.PlayBtn
local cameraPart1 = game.Workspace.Intro.Cam1
local cameraPart2 = game.Workspace.Intro.Cam2
local camera = workspace.CurrentCamera
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
local goal = {}
goal.CFrame = cameraPart2.CFrame
local goal2 = {}
goal2.BackgroundTransparency = 0
local goal3 = {}
goal3.BackgroundTransparency = 1
local tween = tweenService:Create(camera, tweenInfo, goal)
local tween2 = tweenService:Create(fade, tweenInfo, goal2)
local tween3 = tweenService:Create(fade, tweenInfo, goal3)
repeat wait()
camera.CameraType = Enum.CameraType.Scriptable
until camera.CameraType == Enum.CameraType.Scriptable
camera.CFrame = cameraPart1.CFrame
playBtn.MouseButton1Click:Connect(function()
changeValueRemote:FireServer(char,"InLobby",false)
frame:TweenPosition(UDim2.new(0, 0, 1, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quint, 1)
tween:Play()
tween.Completed:Wait()
wait(1)
tween2:Play()
tween2.Completed:Wait()
camera.CameraSubject = char:WaitForChild("Humanoid")
camera.CameraType = Enum.CameraType.Custom
wait(1)
tween3:Play()
if gameValue.Value == true then
crouchGUI.Enabled = true
else
crouchGUI.Enabled = false
end
end)
forcePlayRemote.OnClientEvent:Connect(function()
changeValueRemote:FireServer(char,"InLobby",false)
frame:TweenPosition(UDim2.new(0, 0, 1, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quint, 1)
tween:Play()
tween.Completed:Wait()
wait(1)
tween2:Play()
tween2.Completed:Wait()
camera.CameraSubject = char:WaitForChild("Humanoid")
camera.CameraType = Enum.CameraType.Custom
wait(1)
tween3:Play()
if gameValue.Value == true then
crouchGUI.Enabled = true
else
crouchGUI.Enabled = false
end
end)
Server:
local remoteEvents = {game.ReplicatedStorage.ChangePlrValue}
remoteEvents[1].OnServerEvent:Connect(function(char,valueName,value)
local plr = game.Players:GetPlayerFromCharacter(char)
plr:WaitForChild(valueName).Value = value
end)
Please contact me ASAP if more info is needed, you can do that by commenting (recommended because i'm not really active on discord), or DM ing me on discord at: @Dexiber #7008

1 comment
You are a very cool person, Thanks.