I am trying to make a winning cutscene so when a player wins a round, the game will load their character, make them dance and have a cutscene saying "Player's name won the game!!!!!"
I've tried using
:GetCharacterAppearanceAsync()
although this doesn't seem to work directly, it loads in all my accesories and my body parts but everything is grey, everything is in the wrong place and I doubt all my body parts are even all there.
How can I actually load a character's model that looks like it is in - game
I'm sure there's an easy function for this, I just can't find it.
Thanks
IMPORTANT
I also want to do this at run time

3 comments
https://scriptinghelpers.org/questions/103526/how-do-i-make-an-npc-change-assets-by-typing-in-the-username-of-a-player#95564. This may help.
oop
i got complex code : local get = workspace:GetChildren() for i,c in pairs(get) do print(c.Name, c.Parent, c.ClassName) local gett = c:GetChildren() for i,x in pairs(gett) do print(x.Parent, x.Name x.ClassName) local gettt = x:GetChildren() for i,a in pairs(gettt) do print(a.Parent, a.Name a.ClassName) end end end script above prints workspaces children and its children 3 times and prints