This is where I want to add the Exp when killed.
local Humanoid = script.Parent.Humanoid
function PwntX_X()
local tag = Humanoid:findFirstChild("creator")
if tag ~= nil then
if tag.Value ~= nil then
local Leaderstats = tag.Value:findFirstChild("leaderstats")
if Leaderstats ~= nil then
Leaderstats.Zims.Value = Leaderstats.Zims.Value + 250
Leaderstats.Kills.Value = Leaderstats.Kills.Value + 1
wait(0.1)
script:remove()
end
end
end
end
this is my Exp script
game.Players.PlayerAdded:Connect(function(player)
local level = Instance.new("IntValue", player)
level.Name = "Level"
level.Value = 1
local exp = Instance.new("IntValue", level)
exp.Name = "Current"
exp.Value = 0
local maxExp = Instance.new("IntValue", level)
maxExp.Name = "Max"
maxExp.Value = 100
exp.Changed:Connect(function(val)
if exp.Value >= maxExp.Value then
level.Value = level.Value + 1
exp.Value = 0
maxExp.Value = maxExp.Value * 1.25
end
end)
end)
workspace:WaitForChild("GiveEXP").ClickDetector.MouseClick:Connect(function(player)
player.Level.Current.Value = player.Level.Current.Value + 25 -- Use this whenever you want to give the player exp.
end)
