This is where I want to add the Exp when killed.
local Humanoid = script.Parent.Humanoid function PwntX_X() local tag = Humanoid:findFirstChild("creator") if tag ~= nil then if tag.Value ~= nil then local Leaderstats = tag.Value:findFirstChild("leaderstats") if Leaderstats ~= nil then Leaderstats.Zims.Value = Leaderstats.Zims.Value + 250 Leaderstats.Kills.Value = Leaderstats.Kills.Value + 1 wait(0.1) script:remove() end end end end
this is my Exp script
game.Players.PlayerAdded:Connect(function(player) local level = Instance.new("IntValue", player) level.Name = "Level" level.Value = 1 local exp = Instance.new("IntValue", level) exp.Name = "Current" exp.Value = 0 local maxExp = Instance.new("IntValue", level) maxExp.Name = "Max" maxExp.Value = 100 exp.Changed:Connect(function(val) if exp.Value >= maxExp.Value then level.Value = level.Value + 1 exp.Value = 0 maxExp.Value = maxExp.Value * 1.25 end end) end) workspace:WaitForChild("GiveEXP").ClickDetector.MouseClick:Connect(function(player) player.Level.Current.Value = player.Level.Current.Value + 25 -- Use this whenever you want to give the player exp. end)