local groups = game:GetService('PhysicsService'):GetCollisionGroups();
for _, v in ipairs(groups) do
local id, mask, name = unpack(v);
print(id, mask, name);
end
prints: nil nil nil x4
Before running this, I've already created 3 collision groups. I also know they were successfully created because PhysicsService:CollisionGroupContainsPart() works
