Here is my code
--Defining Races-- finalizedrace = script.Parent.FinalizedRace baserace = script.Parent.Race HumanRaces = {"Ashura", "Rony", "Choni", "Loreli", "Bolero"} BirdRaces = {"Squaker", "Cardins", "Rito", "Zoluno", "Phoenix"} FishRaces = {"FH1", "FH2", "FH2", "FH4", "FH5"} MythicalRaces = {"MH1", "MH2", "MH3", "MH4", "MH5"} baserace = {"HumanRaces", "BirdRaces", "FishRaces", "MythicalRaces"} -------------------------------------------------------------------- < All Dis Stuff Above Is Race Tables if script.Parent.AlreadyHasRace.Value == false then local BaseRaceChosen = math.random(1, #baserace) wait(2) print(baserace[BaseRaceChosen],"Has been chosen.") baserace.Value = baserace[BaseRaceChosen] print(baserace.Value, "Has been set to the value of base races.") if baserace.Value == "HumanRaces" then -----------------Human Race Gen--------------------------------- local FinalizeRaceHuman = math.random(1, #HumanRaces) wait(2) print(HumanRaces[FinalizeRaceHuman],"Finalized Race Generated.") finalizedrace.Value = HumanRaces[FinalizeRaceHuman] print(finalizedrace.Value, "Finalized Values Generated.") -----------------Bird Race Gen---------------------------------- elseif baserace.Value == "BirdRaces" then local FinalizeRaceBird = math.random(1, #BirdRaces) wait(2) print(BirdRaces[FinalizeRaceBird],"Finalized Race Generated.") finalizedrace.Value = BirdRaces[FinalizeRaceBird] print(finalizedrace.Value, "Finalized Values Generated.") ----------------Fish Race Gen------------------------------------ elseif baserace.Value == "FishRaces" then local FinalizedRaceFish = math.random(1, #FishRaces) wait(2) print(FishRaces[FinalizedRaceFish],"Finalized Race Generated.") finalizedrace.Value = FishRaces[FinalizedRaceFish] print(finalizedrace.Value, "Finalized Values Generated.") ----------------Mythical Race Gen-------------------------------- elseif baserace.Value == "MythicalRaces" then local FinalizeRaceMythical = math.random(1, #MythicalRaces) wait(2) print(MythicalRaces[FinalizeRaceMythical],"Finalized Race Generated.") finalizedrace.Value = MythicalRaces[FinalizeRaceMythical] print(finalizedrace.Value, "Finalized Values Generated.") ------------------------------------------------------------------ script.Parent.AlreadyHasRace.Value = true end end
At the human gen bird gen fish gen and mythical gen i just took the script from my base race generator. What I did was took 4 tables with string values, put each of the tables in a table, roll a table randomly with even chances, and now I'm trying to roll each of the races unevenely. Like say I want Ashura to have 20% chance and Loreli 10%. How would I do that? Thank you.