So I'm trying to make enemies with different speeds, and I was wondering how I could adjust this script to have a variable or a number that controls how fast the enemy moves. I've tried changing the humanoid.WalkSpeed, multiplying a few things by the humanoid walkSpeed, but nothing seems to be working, any help?
Script:
function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 45 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("HumanoidRootPart") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end while wait() do wait(1) local target = findNearestTorso(script.Parent.HumanoidRootPart.Position) if target ~= nil and target.Parent:FindFirstChild("UpperTorso") then script.Parent.Humanoid:MoveTo(target.Position, target) end end