I wan't to know why I can't move my Player after a Camera Animation and after that a forced Camera State.
Here is my Code
local TweenService = game:GetService("TweenService") local camera = game.Workspace.Camera game.ReplicatedStorage.CameraEvent.OnClientEvent:Connect(function(part1, part2, speed) local tweenInfo = TweenInfo.new( speed, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0 ) camera.CameraType = Enum.CameraType.Scriptable camera.CFrame = part1.CFrame local tween = TweenService:Create(camera, tweenInfo, {CFrame = part2.CFrame}) tween:Play() wait(speed) camera.CFrame = part2.CFrame end)
I hope somebody can help me
After you are done using the Scriptable CameraType, you have to reset the CameraType and CameraSubject. Also, you do not need to do "wait(speed)." Since you are waiting for the tween to finish, you can use tween.Completed:Wait() instead, which will pause the script until the tween is finished. You also do not need to not need to put camera.CFrame = part2.CFrame at the bottom, because once the tween is finished, that CFrame will have been reached.
local TweenService = game:GetService("TweenService") local camera = game.Workspace.Camera game.ReplicatedStorage.CameraEvent.OnClientEvent:Connect(function(part1, part2, speed) local tweenInfo = TweenInfo.new( speed, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0 ) camera.CameraType = Enum.CameraType.Scriptable camera.CFrame = part1.CFrame local tween = TweenService:Create(camera, tweenInfo, {CFrame = part2.CFrame}) tween:Play() tween.Completed:Wait() --Wait for tween to finish --Set Camera back to player-default camera.CameraType = Enum.CameraType.Custom --Set Camera subject back to player camera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid end)
Solved because I haven't clicked into the Window
I'm stupid xD
Hmm, I'm not able to help you with the script you've made, but, however I have a script that does the same, it works with GUI Buttons, and I think actually any function, this is the script I use (Changed to work for you):
local TweenService = game:GetService("TweenService") local Camera = game.Workspace.CurrentCamera local function MoveCamera(StartPart, EndPart, Duration, EasingStyle, EasingDirection) Camera.CameraType = Enum.CameraType.Scriptable Camera.CFrame = StartPart.CFrame local Cutscene = TweenService:Create(Camera, TweenInfo.new(Duration, EasingStyle, EasingDirection), {CFrame = EndPart.CFrame}) Cutscene:Play() wait(Duration) end local function Cutscene() MoveCamera(game.Workspace.Part1, game.Workspace.Part2, 2.5, Enum.EasingStyle.Sine, Enum.EasingDirection.Out) wait(.5) Camera.CameraType = Enum.CameraType.Custom Camera.CameraSubject = game.Players.LocalPlayer.Character:WaitForChild("Humanoid") end script.Parent.MouseButton1Click:Connect(function() if enabled == true then return end Enabled = true Cutscene() Enable = false end)
If you do not want this to be occur when a GUI button is clicked then remove code-lines 20-24.
Anyways, yes this does make your character move after the cutscene is over, you can even move when it's playing.