I've tried a lot I just dont really undertand what combo of the four numbers brings it down
WholeLabel:TweenPosition(UDim2.new(1, 0,0, 1), "Out", "Elastic", 5)
I've tried a lot I just dont really undertand what combo of the four numbers brings it down
WholeLabel:TweenPosition(UDim2.new(1, 0,0, 1), "Out", "Elastic", 5)
UDim2 has four values:
UDim2.new(x_scale,x_offset,y_scale,y_offset)
Scale is a decimal value, example: 0.5. It "scales" the GUI down depending on what that value is.
Offset is an integer, example: 50. It stays the same size on all screens.
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2 comments
It would be the second “1” that is the Y value
Are you sure? I thought the third and fourth arguments for UDim2.new() were the y-scale and y-offset.