I'm working on security for my game and could REALLY use a feature that hides a part's existence from some, but not for others. To be more clear: I want the explorer tab for the client to not even recognize the existence of a part for one player, yet at the same time allow its existence for a different player.
I am not looking for an answer like this:
part.Transparency = 1
Or like this:
part.CanCollide = false
...as both of these will still allow the part to show up in the workspace for everyone. I have a feeling that it's not possible, but I wanted to ask just in case. Thank you.
[Edit] Remember that I'm doing this for security, so changes to the local side won't help. I'm looking for a way to stop the server from naturally sending a part in the workspace to the client.

1 comment
I think this is about the closest I'm going to get to what I want. I can actually make it work with this concept, but it'll be a lot more scripting than I had hoped. Thanks for the answer, I'll accept it.