How do I get an sound after sending a message in game? i need you guy help me
✓ ANSWER ACCEPTED
How do I get an sound after sending a message in game?
2 answers
✓ Accepted answer
This is basic, here is an example I made:
local tps = game:GetService("TeleportService")
game.Players.PlayerAdded:Connect(function(plr)
plr.Chatted:Connect(function(msg)
if msg == "/apply" then
tps:Teleport(PLACE_ID_HERE, plr)
end
end)
end)
2 comments
0
You can do a lot with the message function. More about it here.https://developer.roblox.com/en-us/api-reference/event/Player/Chatted
0
I'm pretty sure that's not what he wanted.
First, you'd need to get the player. Then, you need to insert a sound and set its properties to how you want.
(Make a variable for both the player and the sound.)
local sound = game.SoundService.Sound
local player = player
Then, use player.Chatted to detect when the player chats.
player.Chatted:Connect(function()
Inside of that, make the sound play using sound:Play()
player.Chatted:Connect(function()
sound:Play()
end)
Full example:
local sound = game.SoundService.Sound
local player = player
player.Chatted:Connect(function()
sound:Play()
end)
This discussion is preserved as it was. New answers, comments, and votes are closed.

2 comments
What kind of alert? Your question needs to be more specific.
i will edit the title he means how do i play a sound if a message gets sent in game?