I'm trying to make a launch pad that launches you at the same angle that the launch pad itself is facing. The original code I used to launch directly upwards was one I used a YouTube video tutorial to figure out:
script.Parent.Touched:Connect (function(Hit)
if Hit.Parent:FindFirstChild ("Humanoid") then
local H = Hit.Parent.Humanoid
H.JumpPower = 265
H.Jump = true
wait (1)
H.JumpPower = 50
H.JumpPower = false
end
end)
I tried altering it with Vector3 but it didn't work out:
script.Parent.Touched:Connect (function(Hit)
if Hit.Parent:FindFirstChild ("Humanoid") then
local H = Hit.Parent.Humanoid
H.Velocity = Vector3.new(50, 50, 0)
end
end)
I don't actually know what I am doing or how to fix it. My scripting knowledge is very minimal, and I can only understand basic scripts and what lines do. Any help with what I am doing wrong?
