--(iLegimate)--
function choseBH()
local bountyhunters = game.Players:GetPlayers()[math.random(2,#game.Players:GetPlayers())]
bounthunters.Character:MoveTo(game.Workspace.TPTO1.Position or game.Workspace.TPTO2.Position)
-- ADD WHAT BOUNTY HUNTERS GET --
-- ADD HUNTER's SPAWN(HQ) --
end
function chosePOLICE()
local police = game.Players:GetPlayers()[math.random(2,#game.Players:GetPlayers())]
-- ADD WHAT POLICE GETS --
-- ADD POLICE SPAWN(CAR) --
end
while true do
wait(9)
choseBH()
chosePOLICE()
wait()
end
It seems to be not working in either studio or multiplayer... Can anyone explain why,And debug it please? Greatly appriciate any help.
