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COMMUNITY QUESTION

Animation not playing, no errors, and prints working perfectly?

local module = require(script.Parent:WaitForChild("ModuleScript"))
local player = game.Players.LocalPlayer
local char = player.Character
local mouse = player:GetMouse()

script.Parent.Activated:Connect(function()
	module.Lift()
	local anim = char.Humanoid:LoadAnimation(script.Parent.Animation)
	anim:Play()
end)

I have this script, but it doesn't give any errors, but the animation still doesn't play. I tried debugging but it seems all to work, I'm new in this thing of animations, so I could have made something wrong.

2 answers

You need to prioritise your animation. (Assuming you're using an animation editor), import your animation, and then prioritise your animation to activate, walk, idle, etc.

1 comment

0

It is at core priority. I don't really know what's happening.

Core priority is the lowest priority, Try changing it to Action

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