local module = require(script.Parent:WaitForChild("ModuleScript"))
local player = game.Players.LocalPlayer
local char = player.Character
local mouse = player:GetMouse()
script.Parent.Activated:Connect(function()
module.Lift()
local anim = char.Humanoid:LoadAnimation(script.Parent.Animation)
anim:Play()
end)
I have this script, but it doesn't give any errors, but the animation still doesn't play. I tried debugging but it seems all to work, I'm new in this thing of animations, so I could have made something wrong.

1 comment
It is at core priority. I don't really know what's happening.