local Car2 = game.Workspace.Car2 -- Change "Car1" to the name of your car
local Seats = game.Workspace.Car2.Seats:GetChildren() -- Locates the Group of seats in your car
local Gui = script.Parent:FindFirstChild("ExitButton") -- Locates the Exit Button in the Teleport Part
local Gui2 = script.Parent:FindFirstChild("LoadingScreen") -- Locates the Exit Button in the Teleport Part
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
for i,v in pairs(Seats) do
if Seats.Occupant == nil then
hit.Parent.Humanoid.JumpPower = 0
hit.Parent.Humanoid.WalkSpeed = 0
Gui:Clone().Parent = player.PlayerGui
player.Character.HumanoidRootPart.CFrame = Seats[math.random(1,17)].CFrame -- Teleports the player to a vacant seat
wait(10)
player.PlayerGui.ExitButton:Destroy() -- Change ExitGui to the name of your Exit Button Gui
for i = 1,100 do -- Moves the car forward
Car2:TranslateBy(Vector3.new(0,0,-1))
wait() -- Do not change this line
end
Gui2:Clone().Parent = player.PlayerGui
player.Character.Humanoid.JumpPower = 50
wait(0.2)
player.Character.Humanoid.Jump = true
wait(0.2)
player.Character.Humanoid.JumpPower = 0
wait(0.2)
wait()
player.Character.HumanoidRootPart.CFrame = game.Workspace.GameTeleporter.CFrame -- Teleports the player to the Game Teleport brick
wait(1)
player.Character.Humanoid.JumpPower = 50
wait(0.2)
player.Character.Humanoid.Jump = true
wait(0.2)
player.Character.Humanoid.JumpPower = 0
wait(15)
for i = 1,100 do -- Moves Car Reverse
Car2:TranslateBy(Vector3.new(0,0,1)) -- You might have to move the 1 in the position of a 0
wait() -- Do not change this line
end
end
end
end
end)
COMMUNITY QUESTION
Can Someone Can Help me for this error attempt to index nil with 'CFrame'?
1 answer
I have answered this so many times you won't believe, here is one of them: Attempt to index nil with bla bla bla
Or if you don't want to click the link then here are the solutions:
Use :WaitForChild() instead of
.and:FindFirstChild()when defining, it waits for the instance to load. It might be possible that the instance you tried to define did not load before the script ran.Check if the object exists. What if it is named for example "CaR" but you named it "caR" all capital letters must be the same. Also check if you defined all locations right.
The first solution should be working for you tho.
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