game:GetService("ReplicatedStorage").Knock.OnServerEvent:Connect(function(player, hum)
local chr = hum.Parent
local plr = game.Players:GetPlayerFromCharacter(chr)
local dio = game.Workspace.DIO(chr)
local knockevent = game.ReplicatedStorage.KnockClient
if chr.Deflect.Value == true then
repeat
wait()
until game.Lighting.TS.Value == false
knockevent:FireClient(player)
elseif chr.Dodge.Value == true then
elseif chr.RTZ.Value == true then
elseif chr.Deflect.Value == false then
repeat
wait()
until game.Lighting.TS.Value == false
knockevent:FireClient(plr)
knockevent:FireClient(dio)
end
end)
Dummies cannot be damaged, only players. How to fix it?
