So i have this code in a local script:
local replicatedstorage = game:GetService("ReplicatedStorage")
local standevent = replicatedstorage.Stand
local rot = stand:WaitForChild("StandHumanoidRootPart")
local countsfx = rot.Count
replicatedstorage.SndPlay:FireServer(countersfx)
There is more code then this but they dont mess with sound so i dont think its necessary to put them here.
The sound wont play for the Players OR the server/Other players, Help?

3 comments
I've went through this once, not sure why it happens tbh.
Does the sound get removed before playing?
No, it doesnt play at all but doesnt get removed.