So I have this script here that changes the velocity of a conveyor belt depending on what orientation it has. For right, up and down it works fine but for left it just doesn't work. Why is that? Any questions will be answered asap.
local currentgrid = script.Parent
local typebuilding = script.Parent:WaitForChild("typebuilding") -- ObjectValue
local buildingorientation = script.Parent:WaitForChild("buildingorientation") --NumberValue
local direction = ""
function CheckDirection()
while true do
wait()
if typebuilding ~= nil and typebuilding.Value ~= nil and typebuilding.Value.Grid ~= nil then
if typebuilding.Value.Grid.Orientation.Y == 0 then
direction = "right"
elseif typebuilding.Value.Grid.Orientation.Y == 90 then
direction = "up"
elseif typebuilding.Value.Grid.Orientation.Y == 180 then
direction = "left"
elseif typebuilding.Value.Grid.Orientation.Y == -90 then
direction = "down"
end
end
end
end
spawn(CheckDirection)
while true do
wait()
if direction ~= nil then print(direction) end
if typebuilding.Value ~= nil and typebuilding.Value.Name == "ConveyorBelt" and direction == "right" then
typebuilding.Value.Main.Conveyor.Velocity = Vector3.new(0,0,10)
elseif typebuilding.Value ~= nil and typebuilding.Value.Name == "ConveyorBelt" and direction == "left" then
typebuilding.Value.Main.Conveyor.Velocity = Vector3.new(0,0,-10)
elseif typebuilding.Value ~= nil and typebuilding.Value.Name == "ConveyorBelt" and direction == "up" then
typebuilding.Value.Main.Conveyor.Velocity = Vector3.new(10,0,0)
elseif typebuilding.Value ~= nil and typebuilding.Value.Name == "ConveyorBelt" and direction == "down" then
typebuilding.Value.Main.Conveyor.Velocity = Vector3.new(-10,0,0)
end
end
