I know it's an event, but how can I prevent the character from getting up? I can't anchor the body, it needs to be suspended sort of tipped over and the arms need to be just so. Thanks in advance.
COMMUNITY QUESTION
Disable Humanoid GettingUp?
1 answer
local Character = game.Workspace.Player1
Character.Humanoid:ChangeState(Enum.HumanoidStateType.Physics)
Character.Animate:Remove()
This prevents a character from getting back up. The characters will act for the most part, like a regular part, in that it obeys gravity.
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6 comments
How can I get the character to stay in the position, with no physics? I know I'm asking a lot and requesting, sorry :/
Are you trying to stop all animations? If not, you could anchor the Torso part.
Actually, after setting the state to Physics, you can just remove the Animate LocalScript from the character, and that will make it stop moving.
I'll explain the whole thing. I'm making an animation tool that will make you go to a certain position, but I want the character to stay in that position regardless of physics, but I can't anchor the torso because the arms need to stay in a certain position relative to the body.
So what exactly happens when you anchor the torso?
The arms go parallel to the torso