So basically what im saying is that when the player (player1) says !check player2 and player2 has a value of 1, and the text on player1's screen says "Player2 has 1 value" or something like that.

Im trying to make it so the value on player2 shows up on player1's screen as the text on player1's screen, like as i said "Player2 has 1 value

local StandIDs = { 
	
[1] = "Standless";
[2] = "StarPlatinum";
[3] = "StarPlatinumStoneOcean";
[4] = "TheWorld";
}

game:GetService("ReplicatedStorage").CheckAndGiveStand.OnServerEvent:Connect(function(player, parent)
	local chr = player.Character
	local data = player:WaitForChild("Data")
	local standdata = data:WaitForChild("Stand")
	
 	for ind, val in pairs(StandIDs) do
		if standdata.Value == ind then
			print(val)
			local clone = game.Lighting:FindFirstChild(val):Clone()
			clone.Parent = parent
		end
	end

end)

this is code i use to check the players "stand" and their value, it also prints their name and stand.

1 comment

0

What is the problem you are having?