I am working on a sign weapon, but the animation for it is not working. It said the animation was loaded when I tried checking to see if its loaded, but when I try playing it, nothing is happening. I put in an ID and it never said anything about it failing to load. Here are the scripts:
Client:
--Global Variables
local player = game.Players.LocalPlayer
local sign = script.Parent.Parent
local character = player.Character or player.CharacterAdded:Wait()
local mouse = player:GetMouse()
local handle = sign:WaitForChild("Handle")
local equipped = false
local mouseDown = false
--Folders
local Animations = sign:WaitForChild("Animations")
local RemoteEvents = sign:WaitForChild("RemoteEvents")
local Configurations = sign:WaitForChild("Configurations")
--Animations
local QuickSlashAnim = Animations:WaitForChild("QuickSlash")
--Animation Tracks
local QuickSlashTrack
--Remote Events
local AttackZombie = RemoteEvents:WaitForChild("Attack")
local Play = RemoteEvents:WaitForChild("Play")
--Configurations
local Damage = Configurations:WaitForChild("Damage")
local CanDamage = Configurations:WaitForChild("CanDamage")
local function unequipSign()
equipped = false
if QuickSlashTrack then
Play:FireServer(false)
end
end
local function onSlashed(part)
AttackZombie:FireServer(part)
end
sign.Equipped:Connect(function()
equipped = true
mouse.Button1Up:Connect(function()
mouseDown = false
end)
sign.Activated:Connect(function()
mouseDown = true
Play:FireServer(true)
end)
end)
sign.Unequipped:Connect(function()
equipped = false
end)
sign.Sign.SignHead.Touched:Connect(onSlashed)
Server:
--Global Variables
local player
local sign = script.Parent.Parent
local handle = sign:WaitForChild("Handle")
--Folders
local Configurations = sign:WaitForChild("Configurations")
local RemoteEvents = sign:WaitForChild("RemoteEvents")
local Animations = sign:WaitForChild("Animations")
--Animations
local QuickSlashAnim = Animations:WaitForChild("QuickSlash")
--Animation Tracks
local QuickSlashTrack
--Remote Events
local AttackZombie = RemoteEvents:WaitForChild("Attack")
local Play = RemoteEvents:WaitForChild("Play")
local function hitReceived(plr, part)
local humanoid = part:FindFirstChild("Zombie")
local damage = Configurations:WaitForChild("Damage")
if humanoid then
humanoid:TakeDamage(damage.Value)
end
end
local function playAnimation(player, bool)
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
local success, notSuccess = pcall(function()
QuickSlashTrack = humanoid:LoadAnimation(QuickSlashAnim)
QuickSlashTrack.Priority = Enum.AnimationPriority.Movement
end)
end
if bool then
QuickSlashTrack:Play()
else
QuickSlashTrack:Stop()
end
end
AttackZombie.OnServerEvent:Connect(hitReceived)
Play.OnServerEvent:Connect(playAnimation)

1 comment
Try and see if you are using an r6 animation for an r15 model, and vice versa.