I just need a script to add to my coins in my game
and saves, I don't know how to do this since I'm not familiar with things that save your progress
I just need a script to add to my coins in my game
and saves, I don't know how to do this since I'm not familiar with things that save your progress
Hey there.
-- In 'ServerScriptService', add this into a script named 'PlayerSetup'
local function onPlayerJoin(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
-- Display an 'IntValue' on leaderboard
local gold = Instance.new("IntValue")
gold.Name = "Gold"
gold.Value = 0
gold.Parent = leaderstats
end
-- Run 'onPlayerJoin()' when the 'PlayerAdded' event fires
game.Players.PlayerAdded:Connect(onPlayerJoin)
This script can be found in this article: https://developer.roblox.com/en-us/articles/Leaderboards
If you'd like to have the player save his gold, then you should give this article a look: https://developer.roblox.com/en-us/articles/Saving-Player-Data
Happy scripting!
leaderstats are those things you see at the top right of your screen (usually) when you join the game. Leaderstats is using an event called Players.PlayerAdded.
game.Players.PlayerAdded:Connect(function(plr) --parameter is the player joining
end)
Then we will add a Folder which is the leaderstats itself.
game.Players.PlayerAdded:Connect(function(plr)
local leaderstats = Instance.new("Folder") --Creates a folder, we haven't got a parent.
leaderstats.Name = "leaderstats" --Adds the name.
leaderstats.Parent = plr --Moves the leaderstats script into the LocalPlayer folder.
end)
Now we have got the leaderstats itself, however, we haven't got any data. Let's add 2 values, IntValue and StringValue.
game.Players.PlayerAdded:Connect(function(plr)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = plr
local points = Instance.new("IntValue") --Int is short for Integer, which is whole numbers.
points.Name = "Points"
points.Parent = leaderstats --Moves the IntValue to the leaderstats folder.
local rank = Instance.new("StringValue")
rank.Name = "Rank"
rank.Parent = leaderstats --Moves the StringValue to the leaderstats folder.
--1st will be the points, and the 2nd will be the rank.
end)
Now for saving, I suggest you go to Devking's video about DataStoreService. However, for your purpose it's this:
game.Players.PlayerAdded:Connect(function(plr)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = plr
local coins = Instance.new("IntValue") --Int is short for Integer, which is whole numbers.
coins.Name = "Coins"
coins.Parent = leaderstats --Moves the IntValue to the leaderstats folder.
end)
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2 comments
I dont understa d so im going to watch a video
Can do! Good luck finding your solution.