Whenever I join my game, an error code pops up on the screen saying "Error 733, Attempting to teleport to a place that is restricted". It doesn't spawn me at the games lobby and keeps spawning me over the void. I have tried making the game public (It was private) and even using my alt. Nothing has worked.

Does anyone know what could be causing this? And if so how would I fix it?

Thank you.

Here are all the scripts in my game. The Mainscript:

local ReplicatedStorage = game:GetService("ReplicatedStorage")

    local ServerStorage = game:GetService("ServerStorage")

    local MapsFolder = ServerStorage:WaitForChild("Maps")

    local Status = ReplicatedStorage:WaitForChild("Status")

    local GameLength = 600

    local reward = 1

    while true do


Status.Value = ("Waiting for enough players")

repeat wait(1) until game.Players.NumPlayers >= 2

Status.Value = ("Intermission")

wait(38)

local plrs = {}

for i, player in pairs (game.Players:GetPlayers()) do
	if player then
		table.insert(plrs,player)
	end
end
 
wait(2)

local AvailableMaps = MapsFolder:GetChildren()

local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]

Status.Value = ChosenMap.Name.." Chosen"

local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace

local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")

if not SpawnPoints then
	print ("SpawnPoints not found!!! You big dummy!!!")
end

local AvailableSpawnPoints = SpawnPoints:GetChildren()

for i, player in pairs(plrs) do
	if player then
		character = player.Character
		
		if character then
			
			character:FindFirstChild("HumainoidRootPart").CFrame = 		 
       AvailableSpawnPoints[1].CFrame
			table.remove(AvailableSpawnPoints,1)
			
			local GameTag = Instance.new("BoolValue")
			GameTag.Name = "GameTag"
			GameTag.Parent = player.Character
			
		else
			
			if not player then
				table.remove(plrs,i)
			end
		end
	end
end

Status.Value = "Teleporting"

wait(5.5)

for i = GameLength,0,-1 do
	
	for x, player in pairs(plrs)do
		if player then
			
			character = player.Character
			
			if not character then
				
			else
				if character:FindFirstChild("GameTag") then
					
					print(player.Name.." is still alive")
				else
					
					table.remove(plrs,x)
					print(player.Name.." has been killed")
				end	
			end
			
		else
			table.remove(plrs,x)
			print(player.Name.." has been killed")
		end
	end
	
	Status.Value = "Time till Deathmatch "..i.." Players remaining "..#plrs
	
	if #plrs == 1 then
		Status.Value = plrs[1].Name.." wins!!!"
		plrs[1].leaderstats.Wins.Value = plrs[1].leaderstats.Wins + reward
		break
	elseif	#plrs == 0 then
		Status.Value = "All players have perished "
		break
	elseif i == 0 then
		Status.Value = "Teleporting to Deathmatch "
				
	end
	
	wait(1)
end


    end

The stats script:

game.Players.PlayerAdded:Connect(function(player)

local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player

local kills = Instance.new("IntValue")
kills.Name = ("Kills")
kills.Value = 0
kills.Parent = leaderstats

local wins = Instance.new("IntValue")
wins.Name = ("Wins")
wins.Value = 0
wins.Parent = leaderstats




end)

And a local script I have in a text button:

local Status = game:GetService("ReplicatedStorage"):WaitForChild("Status")

script.Parent.Text = Status.Value

Status:GetPropertyChangedSignal("Value"):Connect(function()

script.Parent.Text = Status.Value
end)

And a kill script:

local trapPart = script.Parent

local function onPartTouch(otherPart)
local partParent = otherPart.Parent
local humanoid = partParent:FindFirstChildWhichIsA("Humanoid")
if humanoid then

	humanoid.Health = 0
end
end
trapPart.Touched:Connect(onPartTouch)

4 comments

0

did you use free models? it could be a virus that tried to send you to another game

0

I have used two but I scanned them with SteadyOn's scanner plugin before hand to check for viruses, I'll delete them quick and see if it helps.

0

I deleted all my free models and the error is still there.

0

Hey, I think you should provide any scripts you believe are causing this.