local path = game:GetService("PathfindingService"):CreatePath()
			path:ComputeAsync(myRoot.Position,target.Position)
			
			if path.Status == Enum.PathStatus.Success then
				for i, v in pairs(path:GetWaypoints()) do
					myHuman:MoveTo(v.Position)
					
					if v.Action == Enum.PathWaypointAction.Jump then
						myHuman.Jump = true
					end
					
					myHuman.MoveToFinished:wait(2)
				end
			else
				warn(script.Parent.Name.. "Cannot reach destination!")
				myHuman.Jump = true
			end