I am using this code from my dropper
wait(2)
workspace:WaitForChild("PartStorage")
meshDrop = true
--------------------
-- Mesh Settings: -- [If you want a mesh drop, set meshDrop to true up on top.]
-- Look at the mesh properties and change the inside of the quotes below to the appropriate
-- full link or the rbxasset:// style, doesnt matter which one you see in the mesh you want
meshID = "rbxassetid://5218007939"
textureID = "rbxasset://textures/PaintballGunTex128.png"
--------------------
while true do
wait(1.5) -- How long in between drops
local part = Instance.new("Part",workspace.PartStorage)
--part.BrickColor=script.Parent.Parent.Parent.DropColor.Value
--part.Material=script.Parent.Parent.Parent.MaterialValue.Value
local cash = Instance.new("IntValue",part)
cash.Name = "Cash"
cash.Value = 5 -- How much the drops are worth
part.CFrame = script.Parent.Drop.CFrame - Vector3.new(0,1,0)
part.FormFactor = "Custom"
part.Size=Vector3.new(1,1,1) -- Size of the drops
if meshDrop == true then
local m = Instance.new("SpecialMesh",part)
m.MeshId = meshID
m.TextureId = textureID
end
part.TopSurface = "Smooth"
part.BottomSurface = "Smooth"
game.Debris:AddItem(part,20) -- How long until the drops expire
end
the "part.Size=Vector3.new(1,1,1)" is actually doesn't affect anyhow on the size. Any ideas how to resize?

1 comment
I do not recommend using the 2nd parameter of Instance.new() as it is deprecated. Try separating the part.Size=Vector3.new().