So I'm trying to do a spell that pushes all players within the vicinity of the character away, but the issue is that my player is being pushed as well.. how can I fix this?

This is my ServerScript.

ReplicatedStorage = game:GetService("ReplicatedStorage")

 remoteEvent = ReplicatedStorage:WaitForChild("push")

 function onCreatePart(hey, period, boo)
    local Players = game:GetService("Players")

local character = hey.Character
if not character or not character.Parent then
    character = hey.CharacterAdded:Wait()
end
    local radius = 12
    local pushbackDistance = 20
    local pushbackHeight = 10

    local part = boo.HumanoidRootPart
    local player = not game.Players.LocalPlayer
    local debounce = true

    while wait(0.1) do
    local partPos = part.Position
    local currentRadius = player:DistanceFromCharacter(part.Position)
    if debounce and radius > 0 and currentRadius <= radius then
        if player.Character then
            local head = player.Character:FindFirstChild("Head")
            if head then
                local headPos = head.Position
                debounce = false
                local bp = Instance.new("BodyPosition")
                bp.D = 50
                bp.Position = (CFrame.new(partPos, Vector3.new(headPos.X, partPos.Y, headPos.Z)) * CFrame.new(0,0,-pushbackDistance)).p + Vector3.new(0,pushbackHeight,0)
                bp.Parent = head
                wait(0.5)
                bp:Destroy()
                debounce = true
            end
        end
    end
end
end

    remoteEvent.OnServerEvent:Connect(onCreatePart)

This is my LocalScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local test = true
local remoteEvent = ReplicatedStorage:WaitForChild("push")
local player = game.Players.LocalPlayer
    local mouse = player:GetMouse()

mouse.KeyDown:connect(function(key)
    if test == true then
            if key == "x" and player.TeamColor == BrickColor.new("Mulberry") then
            local period = player
            local boo = player.Character
            remoteEvent:FireServer(period, boo)
            test = false
            wait(15)
            test = true
        end
        end
    end)

I also have a RemoteEvent in ReplicatedStorage called "push".