When I buy a weapon from my gui shop, it gives it to me. But when I delete all the tools in my inventory, and then get out of the game, it still shows them, so I deleted it again and bought some more weapons, I left. And it actually added onto it. How can you fix this glitch?

local rs = game:GetService("ReplicatedStorage")
local ds = game:GetService("DataStoreService")
local store = ds:GetDataStore("saveStore")
local library = rs:WaitForChild("Library")

--< Directory Functions

local dir = {}

local function edit(player, list)
	dir[player.Name] = list
end

local function setup(player, list)
	for i = 1, #list do
		local tool = library:FindFirstChild(list[i])
		if tool then
			local clone = tool:Clone()
			clone.Parent = player.Backpack
		else
			print(list[i] .. " not found")
		end
	end
end

--< Player Events

game.Players.PlayerAdded:connect(function(player)

local ready = false

	player.CharacterAdded:connect(function(char)

	local bp = player.Backpack
	local data = nil
	
	if ready == false then
		ready = true
		
		data = store:GetAsync(player.UserId)
		
		if data then
			setup(player, data)
			edit(player, data)
		end
	end	
	
	char.Humanoid.Died:connect(function()
		char.Humanoid:UnequipTools()
		
		local old = player.StarterGear:GetChildren()
		for i = 1, #old do
			old[i]:Destroy()
		end
		
		local new = player.Backpack:GetChildren()
		for i = 1, #new do
			new[i].Parent = player.StarterGear
		end		
	end)	
	
	--< Adjuster
	
	local count = 0
	
	local function adjust()
		
	if char.Humanoid.Health > 0 then
	
		local list = {}
	
		local equipped = char:FindFirstChildOfClass("Tool")
		if equipped then
			table.insert(list, equipped.Name)
		end	
	
		local tools = bp:GetChildren()
		for i = 1, #tools do
			table.insert(list, tools[i].Name)
		end
	
		if count ~= #list then
			edit(player, list)
			count = #list
		end
	end
	end
	
	--< Child Events
	
	bp.ChildAdded:connect(adjust)	
	bp.ChildRemoved:connect(adjust)	
	
	char.ChildAdded:connect(function(child)
		if child.ClassName == "Tool" then
			adjust()
		end
	end)
	
	char.ChildRemoved:connect(function(child)
		if child.ClassName == "Tool" then
			adjust()
		end
	end)	
	
	end)
end)

game.Players.PlayerRemoving:connect(function(player)
	store:SetAsync(player.UserId, dir[player.Name])
	dir[player.Name] = nil
end)

--< Safety

game:BindToClose(function()
	wait(5)
end)