local function equipPet(player,pet)
local character = player.Character--problem is here
if pet ~= nil and character ~= nil then
if character:FindFirstChild(player.Name.."'s pet") then character[player.Name.."'s pet"]:Destroy() end
if character.HumanoidRootPart:FindFirstChild("attachmentCharacter")then
character.HumanoidRootPart:FindFirstChild("attachmentCharacter"):Destroy()
end
pet.Name = player.Name.."'s pet"
pet:SetPrimaryPartCFrame(character.HumanoidRootPart.CFrame)
local modelSize = pet.PrimaryPart.CFrame
local attachmentCharacter = Instance.new("Attachment")
attachmentCharacter.Visible = false
attachmentCharacter.Name = "attachmentCharacter"
attachmentCharacter.Parent = character.HumanoiRootPart
attachmentCharacter.Position = Vector3.new(1,1,0) + modelSize
local attachmentPet = Instance.new("Attachment")
attachmentPet.Visible = false
attachmentPet.Parent = pet.PrimaryPart
local alignPosition = Instance.new("AlignPosition")
alignPosition.MaxForce = 25000
alignPosition.Attachment0 = attachmentPet
alignPosition.Attachment1 = attachmentCharacter
alignPosition.Responsiveness = 25
alignPosition.Parent = pet.PrimaryPart
local alignOrientation = Instance.new("AlignOrientation")
alignOrientation.MaxTorque = 25000
alignOrientation.Attachment0 = attachmentPet
alignOrientation.Attachment1 = attachmentCharacter
alignOrientation.Responsiveness = 25
alignOrientation.Parent = pet
pet.Parent = character
end
end
game.Players.PlayerAdded:Connect(function(player)
local inventory = Instance.new("Folder")
inventory.Name = "PetInventory"
inventory.Parent = player
local equippedPet = Instance.new("StringValue")
equippedPet.Name = "EquippedPet"
equippedPet.Parent = player
player.CharacterAdded:Connect(function(char)
if game.ReplicatedStorage:WaitForChild("Pets"):FindFirstChild(equippedPet.Value)then
equipPet(player,game.ReplicatedStorage:WaitForChild("Pets"):FindFirstChild(equippedPet.Value):Clone())
end
end)
equippedPet.Changed:Connect(function()
if equippedPet.Value ~= nil then
if game.ReplicatedStorage:WaitForChild("Pets"):FindFirstChild(equippedPet.Value)then
equipPet(player,game.ReplicatedStorage:WaitForChild("Pets"):FindFirstChild(equippedPet.Value):Clone())
end
end
end)
wait(5)
equipPet(game.ReplicatedStorage.Pets.Storm)
end)
Problem is at line 3

6 comments
Please code block ALL of your script. Secondly, tell us what the character is not a valid member of?
I have no idea what you mean. Please explain clearly!
Click edit, click the code block, Copy and paste ALL of your code in it. Also, provide more of an explanation, such as what are you trying to accomplish? What is the character not a valid member of?
Just do local character = player.Character or player.CharacterAdded:Wait()
Problem is at line 3,I am trying to add pets into my game but I get error -Character is not a valid member of a model
And local character = player.Character or player.CharacterAdded:Wait() didnt work