So ive made this mask which is just a meshpart with this script in it, the height and where it is, is fine but the mask is pointed backwards from the players head, it just needs a 180 to the other way but no matter what I do to change that it always stays the same backwards position as it is and I dont know why
This script is from one of my hair scripts I made earlier
local hair = script.Parent
local debounce = false
hair.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
if not debounce then
debounce = true
local head = hit.Parent.Head
local NewHair = hair:Clone()
NewHair.Parent = head
-------------------------------------
NewHair.Position = head.Position
local weld = Instance.new("Weld")
weld.Parent = NewHair
weld.Part0 = head
weld.Part1 = NewHair
weld.C0 = CFrame.new(0,0.3,0.1) * CFrame.Angles(math.rad(180), 0, math.rad(180))
weld.C1 = head.HairAttachment.CFrame
NewHair.Anchored = false
NewHair.Name = "DogMouth"
NewHair.Script:Destroy()
end
end
wait(5)
debounce = false
end)
I've tried playing around with the numbers on the math.rad but it always stays the same as if I never even added that part of the script in
