The following is a sample of code from a really long script:
local bg = Instance.new("BodyGyro", Character.UpperTorso)
bg.P = 12500
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.CFrame = Character2.UpperTorso.BodyGyro.CFrame
local bv = Instance.new("BodyVelocity", player.Character.UpperTorso)
bv.Velocity = Character2.UpperTorso.BodyVelocity.Velocity
bv.maxForce = Vector3.new(40000, 40000, 40000)
This code doesn't really make Character1 follow Character2, so does anyone know how I could achieve this?
