local Player = game.Players.LocalPlayer
Player.Character.Humanoid.Running:Connect(function(speed)
if speed > 0 then
while wait(2) do
Player.Stats.Speed.Value = Player.Stats.Speed.Value + 1
end
end
end)
COMMUNITY QUESTION
Why does the speed value go up by a random number instead of 1?
1 answer
local Player = game.Players.LocalPlayer
Player.Character.Humanoid.Running:Connect(function(speed)
if speed > 0 then
while wait(2) do
Player.Stats.Speed.Value = Player.Stats.Speed.Value + math.random(1,100) -- set 100 to any amount you want
end
end
end)
Basically, math.random() chooses a random number from the first number to the second, so it would choose 1 through 100.
1 comment
0
I want it to go up by one but its going up by a random number instead .
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1 comment
a player’s default speed is at 16