allready have the local script that fires server event in replicated storage
heres the script i have rn
local rp = game:GetService("ReplicatedStorage")
local Teleport = rp.Stand1Remotes:WaitForChild("Teleport")
local Player = game:GetService'Players'.LocalPlayer
local TimeSkip = game.Workspace.SFX.TW.TimeSkip
Teleport.OnServerEvent:Connect(function(Player)
TimeSkip:Play()
wait(1)
TimeSkip:Stop()
wait(3)
Teleport:FireClient(Player)
end)
