When i was reloading the gun for first time it worked. But when second time bullets ended then it wont work?! I think I don't understand or didn't something put in here. Code below this text.
if ammo.Value>=maxammo.Value then -- 2 values already localed
fire:Play()
ammo.Value=ammo.Value-1
sliding.Transparency=1
sliding1.Transparency=0
flash.Enabled=true
wait(0.01)
sliding.Transparency=0
sliding1.Transparency=1
flash.Enabled=false
local shell=Instance.new("Part")
shell.Parent=game.Workspace
shell.Position=chamber.Position
shell.BrickColor=BrickColor.new("Brick yellow")
shell.Material=Enum.Material.Metal
shell.Size=Vector3.new(0.2,0.1,0.1)
local shellmesh=Instance.new("SpecialMesh")
shellmesh.Parent=shell
shellmesh.MeshType=Enum.MeshType.Sphere
else--if no then reloading
if reloading==false then
reloading=true
out:Play() -- sound when mag out
mag.Transparency=1
mag.CanCollide=false
local magcopy=mag:Clone()
magcopy.Transparency=0
magcopy.Anchored=false
magcopy.CanCollide=true
wait(0.1)
script.Parent.armsmodel["Left Arm"].Transparency=1
reloadarms1["Left Arm"].Transparency=0
reloadarms1.Shirt.ShirtTemplate=script.Parent.armsmodel.Shirt.ShirtTemplate
wait(0.1)
reloadarms2.Shirt.ShirtTemplate=script.Parent.armsmodel.Shirt.ShirtTemplate
reloadarms1["Left Arm"].Transparency=1
reloadarms2["Left Arm"].Transparency=0
wait(0.1)
reloadarms3.Shirt.ShirtTemplate=script.Parent.armsmodel.Shirt.ShirtTemplate
reloadarms2["Left Arm"].Transparency=1
reloadarms3["Left Arm"].Transparency=0
wait(0.1)
reloadarms4.Shirt.ShirtTemplate=script.Parent.armsmodel.Shirt.ShirtTemplate
reloadarms3["Left Arm"].Transparency=1
reloadarms4["Left Arm"].Transparency=0
wait(0.1)
reloadarms5.Shirt.ShirtTemplate=script.Parent.armsmodel.Shirt.ShirtTemplate
reloadarms4["Left Arm"].Transparency=1
reloadarms5["Left Arm"].Transparency=0
wait(0.1)
reloadarms5["Left Arm"].Transparency=1
reloadarms4["Left Arm"].Transparency=0
wait(0.1)
reloadarms4["Left Arm"].Transparency=1
reloadarms3["Left Arm"].Transparency=0
wait(0.1)
reloadarms3["Left Arm"].Transparency=1
reloadarms2["Left Arm"].Transparency=0
wait(0.1)
reloadarms2["Left Arm"].Transparency=1
reloadarms1["Left Arm"].Transparency=0
wait(0.1)
reloadarms1["Left Arm"].Transparency=1
script.Parent.armsmodel["Left Arm"].Transparency=0
print(p.Name.."has reloaded the"..t.Name..".") --p = player
inn:Play() -- sound playing when in mag
mag.Transparency=0
mag.CanCollide=true
ammo.Value=30
Code that activates the function below here:
t.Activated:Connect(function()
shoot()
end)
Note: All ends are putted in.
