So, what I want to do is to remove the oof sound when the player dies. But when I run this script, the output says "Died is not a part of head" or something along that line.
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
wait(1)
character.Head.Died:Remove()
end)
end)

2 comments
It's not working. The output says nothing but the OOF sound can still be heard.
i edited the script because i made an error i'm pretty sure. - try it now, should wait for humanoidrootpart and the died sound