can anyone help me, im trying to make a local script fire a remote event in replicated storage and activate another local script (it has a OnClientEvent, a listener), i used :FireClient(Player), but all it says is just "FireClient can only be called from the server". How am I supposed to make 2 clients communicate with eachother?
COMMUNITY QUESTION
[SOLVED]How can I make a local script communicate with another local script?
2 answers
Well you could use a Bool Value and then change the value. In the other script use GetPropertyChangedSignal on the value.
i found the answer by bindable functions (Xviperlink)
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3 comments
Why do you want 2 clients to communicate with each other??
By using a event called Bindable Function
im trying to make it so when someone presses f, a local event runs to check the mouses position then after that it fires a server event