The sword plays a random animation every time you click, this works fine, but I'm trying to get sound to sync with the animations, because when I spam click the mouse, you can barely hear the sound cause its being played so many times.
I tried adding a cool down, but that doesnt help. I was thinking on a debounce but I'm not sure how I would go about this.
here is the code:
Sword.Activated:Connect(function()
Sword.Handle.Slash:Play()
end)

1 comment
Thank you!