I am trying to secure my remote events via the server by checking to make sure the player that fired the remote event has a certain user id. However, its not doing that properly. Here is the script:
askServer = game.ReplicatedStorage.Remotes.AskServer
kick = game.ServerStorage.Binds.KickPlayer
textService = game:GetService("TextService")
local filteredMessage
allowedToKick = {} --hidden for privacy reasons.
askServer.OnServerEvent:Connect(function(player, playerToKick, kickMessage)
if table.find(allowedToKick, player.UserId) ~= nil then
local success, notSuccess = pcall(function()
filteredMessage = textService:FilterStringAsync(kickMessage, player.UserId):GetNonChatStringForBroadcastAsync()
end)
if success then
game.Players:FindFirstChild(playerToKick):Kick(filteredMessage)
else
print("Error kicking")
warn(notSuccess)
end
else
player:Kick("Nice Try.")
end
end)
kick.Event:Connect(function(player)
if typeof(player) == "string" then
game.Players:FindFirstChild(player):Kick("You are banned. You had your chance. Should have followed the rules.")
else
player:Kick("You are banned. You had your chance. Should have followed the rules.")
end
end)

1 comment
Where is the script that fires