After adding more than 2 intvalues in a data store script the output says the third value is not a valid member of folder (leaderstats) why is this?
(purposely put hyphens btw)
local players = game:GetService("Players")
local datastore = game:GetService("DataStoreService")
local ds1 = datastore:GetDataStore("121")
local ds2 = datastore:GetDataStore("121")
local ds3 = datastore:GetDataStore("121")
--local ds4 = datastore:GetDataStore("121")
--local ds5 = datastore:GetDataStore("121")
--local ds6 = datastore:GetDataStore("121")
players.PlayerAdded:connect(function(player)
local folder = Instance.new("Folder")
folder.Name = "leaderstats"
folder.Parent = player
local currency1 = Instance.new("IntValue")
currency1.Name = "Wood"
currency1.Parent = player.leaderstats
currency1.Value = ds1:GetAsync(player.UserId) or 0
ds1:SetAsync(player.UserId, currency1.Value)
local currency2 = Instance.new("IntValue")
currency2.Name = "Sticks"
currency2.Parent = player.leaderstats
currency2.Value = ds2:GetAsync(player.UserId) or 0
ds2:SetAsync(player.UserId, currency2.Value)
local currency3 = Instance.new("IntValue")
currency3.Name = "Tas"
currency3.Parent = player.leaderstats
currency3.Value = ds3:GetAsync(player.UserId) or 0
ds3:SetAsync(player.UserId, currency3.Value)
-- local currency4 = Instance.new("IntValue")
-- currency4.Name = "Tas"
-- currency4.Parent = player.leaderstats
-- currency4.Value = ds4:GetAsync(player.UserId) or 0
-- ds4:SetAsync(player.UserId, currency4.Value)
currency1.Changed:connect(function()
ds1:SetAsync(player.UserId, currency1.Value)
end)
currency2.Changed:connect(function()
ds2:SetAsync(player.UserId, currency2.Value)
end)
currency3.Changed:connect(function()
ds3:SetAsync(player.UserId, currency3.Value)
end)
-- currency4.Changed:connect(function()
-- ds4:SetAsync(player.UserId, currency4.Value)
-- end)
end)

3 comments
Then make it a valid member
Your currency4 names and your currency3 name are the same. Change them and it should work.
You also don't need multiple DataStore's. You can just use one and create a table and save the table and set them by indexing it.