Does anybody know why this is happening? I tried avoiding this by scripting the CFrame but that only made it worse, the parent of the copy of the mask is just the players character and for some reason it always gets bunched up together inside the players head. There is a cyclinder shaped basepart inside the head if that could be causing the problem? heres what it looks like
The one on the right is what its supposed to be but nevertheless it still wont do what its meant to
heres the script which is inside the model for the whole mask
local Head = script.Parent
local debounce = false
local Touch = script.Parent.nose
Touch.Touched:Connect(function(p)
local player = game.Players:GetPlayerFromCharacter(p.Parent)
if player then
if not debounce then
debounce = true
end
if not player.Character:FindFirstChild("sd.bbb :yes:") then
local clone = Head:Clone()
clone.Parent = player.Character
clone:SetPrimaryPartCFrame(player.Character.Head.CFrame)
clone.Name = "sd.bbb :yes:"
for _,v in pairs(clone:GetChildren()) do
if v:IsA("BasePart") or v:IsA("Part") then
v.Anchored = false
local w = Instance.new('Weld')
w.Part0 = v
w.Part1 = p.Parent.Head
w.Parent = v
end
end
end
end
wait(5)
debounce = false
end)
