✓ Accepted answer
So, a way to teleport a player's character is to use an in pairs loop and using the CFrame. (You shouldn't use Vector3 unless if you wanna kill the player.) Now, you can teleport any part of the body, but I suggest doing for Torso (R6) or HumanoidRootPart (R15).
local part = workspace.Part
for _, v in pairs(game.Players:GetPlayers()) do
local char = v.Character
char.HumanoidRootPart.CFrame = part.CFrame
end
You can include a boolean variable and just put if InRound then and other stuff, but this is the most basic answer.
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This is not a request site, but I'll post an answer anyways.