its script
local rp = game:GetService("ReplicatedStorage")
local World = rp:WaitForChild("KingRemotes"):WaitForChild("World")
local TweenService = game:GetService("TweenService")
local Debris = game:GetService("Debris")
local TEsound = game.Workspace.SFX.KC.TimeErase
local range = 300
local duration = 10
local TIMEEARASEEFFECT = script.uginga
World.OnServerEvent:Connect(function(Player)
local Stand = workspace:FindFirstChild(Player.Name.." Stand"):WaitForChild("King")
if Stand then
local Character = Player.Character
local Humanoid = Character:WaitForChild("Humanoid")
local HumanoidRP = Character:WaitForChild("HumanoidRootPart")
local Torso = Character:WaitForChild("UpperTorso")
local LeftFoot = Character:WaitForChild("LeftFoot")
local LeftHand = Character:WaitForChild("LeftHand")
local LeftLowerArm = Character:WaitForChild("LeftLowerArm")
local LeftLowerLeg = Character:WaitForChild("LeftLowerLeg")
local LeftUpperArm = Character:WaitForChild("LeftUpperArm")
local LeftUpperLeg = Character:WaitForChild("LeftUpperLeg")
local LowerTorso = Character:WaitForChild("LowerTorso")
local RightFoot = Character:WaitForChild("RightFoot")
local RightHand = Character:WaitForChild("RightHand")
local RightLowerArm = Character:WaitForChild("RightLowerArm")
local RightLowerLeg = Character:WaitForChild("RightLowerLeg")
local RightUpperArm = Character:WaitForChild("RightUpperArm")
local RightUpperLeg = Character:WaitForChild("RightUpperLeg")
local Head = Character:WaitForChild("Head")
local Face = Head:WaitForChild("face")
local prevWeld =
Stand:WaitForChild("HumanoidRootPart"):WaitForChild
("Stand Weld")
prevWeld:Destroy()
Stand:WaitForChild("HumanoidRootPart").CFrame =
HumanoidRP.CFrame * CFrame.new(0,-.5,-3)
local weld = Instance.new("ManualWeld")
weld.Name = "Stand Weld"
weld.Part0 = Stand:WaitForChild("HumanoidRootPart")
weld.Part1 = HumanoidRP
weld.C0 = Stand:WaitForChild("HumanoidRootPart").
CFrame:inverse() *
HumanoidRP.CFrame
weld.Parent = weld.Part0
local animControl = Stand:WaitForChild("AnimControl")
for i, track in pairs(animControl:GetPlayingAnimationTracks()) do
track:Stop()
end
local Spread = animControl:LoadAnimation(script.Spread)
Spread:Play()
local Folder = Instance.new("Folder",workspace)
Folder.Name = Player.Name.." The World"
local Orb = script.Orb:Clone()
Orb.CFrame = Stand:WaitForChild("HumanoidRootPart").CFrame
Orb.Orientation = Character:WaitForChild("HumanoidRootPart").Orientation
Orb.Parent = Folder
local goal = {}
goal.Size = Orb.Size + Vector3.new(2000,2000,2000)
local info =
TweenInfo.new(1,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut,0,false,.25)
local tween = TweenService:Create(Orb,info,goal)
tween:Play()
spawn(function()
wait(.5)
for i, chars in pairs(workspace:GetChildren()) do
if chars:FindFirstChild("Humanoid") then
if chars ~= Character then
for j, part in pairs(chars:GetChildren()) do
if part:IsA("MeshPart") then
spawn(function()
TEsound:play()
part.Anchored = false
Torso.Transparency = 1
LeftFoot.Transparency = 1
LeftHand.Transparency = 1
LeftLowerArm.Transparency = 1
LeftLowerLeg.Transparency = 1
LeftUpperArm.Transparency = 1
LeftUpperLeg.Transparency = 1
LowerTorso.Transparency = 1
RightFoot.Transparency = 1
RightHand.Transparency = 1
RightLowerArm.Transparency = 1
RightLowerLeg.Transparency = 1
RightUpperArm.Transparency = 1
RightUpperLeg.Transparency = 1
Head.Transparency = 1
Face.Transparency = 1
TIMEEARASEEFFECT.Parent = game.Lighting
wait(duration)
Torso.Transparency = 0
LeftFoot.Transparency = 0
LeftHand.Transparency = 0
LeftLowerArm.Transparency = 0
LeftLowerLeg.Transparency = 0
LeftUpperArm.Transparency = 0
LeftUpperLeg.Transparency = 0
LowerTorso.Transparency = 0
RightFoot.Transparency = 0
RightHand.Transparency = 0
RightLowerArm.Transparency = 0
RightLowerLeg.Transparency = 0
RightUpperArm.Transparency = 0
RightUpperLeg.Transparency = 0
Head.Transparency = 0
Face.Transparency = 0
TIMEEARASEEFFECT.Parent = script
part.Anchored = false
TEsound:Stop()
end)
end
end
end
end
end
end)
spawn(function()
wait(1)
local prevWeld =
Stand:WaitForChild("HumanoidRootPart"):WaitForChild("Stand Weld")
prevWeld:Destroy()
Stand:WaitForChild("HumanoidRootPart").CFrame = HumanoidRP.CFrame *
CFrame.new(2,0,2)
local weld = Instance.new("ManualWeld")
weld.Name = "Stand Weld"
weld.Part0 = Stand:WaitForChild("HumanoidRootPart")
weld.Part1 = HumanoidRP
weld.C0 = Stand:WaitForChild("HumanoidRootPart").CFrame:inverse() *
HumanoidRP.CFrame
weld.Parent = weld.Part0
for i, track in pairs(animControl:GetPlayingAnimationTracks()) do
track:Stop()
end
local Idle = animControl:LoadAnimation(script.Idle)
Idle:Play()
end)
wait(duration)
Debris:AddItem(Orb,1)
local goal2 = {}
goal2.Size = Orb.Size - Orb.Size
local info2 =
TweenInfo.new(1,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut,0,false,.25)
local tween2 = TweenService:Create(Orb,info2,goal2)
tween2:Play()
World:FireClient(Player)
end
end)

1 comment
YES IT WORKS thank you so much, i guess you are new to the site since you have 0 reputation and i respect you helping people <3